Improve emotional intelligence, resilience, and balance
Learn to manage uncomfortable emotions or situations
Develop healthy coping strategies that your child can use for the rest of their life
Direct emotional energy in positive and healthy ways
The game is specifically designed to promote responsible tech use so children look beyond their screens for entertainment and connection.
Strengthen emotional resilience and learn real-world coping skills with the world’s most innovative psychoeducation video game.
Mission Amygdala targets important challenges that children face in their daily lives.
Mission Amygdala targets important challenges that children face in their daily lives.
Mission Amygdala targets important challenges that children face in their daily lives.
The game was designed based on best practice psychiatric and psychological methods.
“…Children and young people are increasingly adopting mobile apps, and their usage should therefore be considered in today’s youth mental health provision.”1
“Video games can have particular advantages for young population as they usually include a playful interface that motivates the patients to keep using it as a modality of treatment.”2
“Video games have proven useful for the treatment of a wide range of mental disorders, such as Attention Deficit/ Hyperactivity Disorder, autism, and anxiety disorders.”2
Our in-house team of Medical Doctors are committed to translating the best mental health science into accessible psychoeducation and wellness training.
Your child will be assigned new missions designed to teach a valuable concept or skill for mental wellness.
They then play a fun and challenging game that helps to apply and reinforce what your child has learned.
After each mission, a check-in with our Resilience BOT takes place where personalized, real-time discussions help your child to use the new concepts and skills in their everyday life.
1. Moltrecht,B, Patalay, P, Deighton, J, et al. A School-Based Mobile App Intervention for Enhancing Emotion Regulation in Children: Exploratory Trial JMIR Mhealth Uhealth 9(7):e21837 (2021) https://mhealth.jmir.org/2021/7/e21837
2. Ruiz, M., Moreno, M., Girela-Serrano, B. et al. Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders. Curr Psychiatry Rep 24, 23–35 (2022). https://doi.org/10.1007/s11920-022-01314-7